Meet Claudia
I am a Chinese concept artist based in Los Angeles, with a focus on environment and world-building for games and cinematic projects. My work integrates both 2D and 3D workflows to support realistic, production-oriented visual development, with particular interest in large-scale, immersive worlds.
I am open to a wide range of opportunities, including internships, and collaborative projects across games, film, and related visual industries.




Creative Process
I approach visual development through a production-oriented workflow, combining 2D design fundamentals with 3D-assisted tools to build believable, cohesive environments. My process emphasizes iterative sketching, spatial exploration, and lighting studies to support both gameplay and cinematic storytelling.
I primarily work with tools such as Blender, Photoshop, and Unreal Engine, using 3D as a foundation to inform composition, scale, and mood, followed by targeted paintover and refinement.
Where
Studio
Los Angeles, CA
Hours
Mon–Fri 9–8
c1auwu1204@gmail.com
Response
Within 48 hrs
FAQ
What tools do you use?
I primarily work with Blender, Unreal Engine 5, 3D Coat, Marvelous Designer, DAZ, and Photoshop, and I use additional tools as needed depending on the project.
What is your style?
What projects do you do?
Are you open to project-based collaborations?
How to contact you?
I work on environment concept art and visual world-building for games and cinematic projects, focusing on establishing believable worlds through design, lighting, and atmosphere.
You can reach me through the contact form on this website, or via email for professional inquiries and collaboration opportunities.
My work emphasizes realism and spatial believability, combining 2D design fundamentals with 3D-assisted workflows to create immersive environments for games and cinematic projects. I am comfortable adapting to different styles and genres based on project needs.
Yes. I am open to commissions depending on scope, timeline, and project alignment. Feel free to reach out with details to discuss availability.